Physx is set to a powerful mid-range gaming GPU, while main rendering is set to single high-end GPU.ģ. Physx is set to CPU, while main rendering is set to single high-end GPU.Ģ. I've created 4 different popular scenarios how NVIDIA Physx is being used by gamers of the world:ġ. You should have an idea what those are by now: any weather effects, explosion debris, fire, cold, dust, smoke, interacting small 3D objects like vegetation, gibs, fragments of material. The purpose of this benchmark is to find out if NVIDIA Physx middleware helps to improve performance in terms of FPS in games, which use any particle physics effects.įor this test i have selected only those games, in which i can clearly see the usage of particle physics being rendered on the screen. Once in a while a random thread or video pops in the internet displaying how NVIDIA Physx algorythm runs a certain game with random video cards, but that is it. This time around i've decided to check something, that has got little popularity and variety in the internet: NVIDIA Physx performance evaluation for gaming.
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